* Detected CPU: AuthenticAMD , F15/M11/S2, 2200.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 26273 files cached 28 archives, 4864Kb memory used.
Init FileSystem 2.281310 sec
'xrCore' build 3502, Sep 5 2008
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[c:\documents and settings\all users\документы\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[1996444 K], reserved[16380 K], committed[84264 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8772 K], process heap[1497 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4057 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_default.ltx"...
[d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\documents and settings\all users\документы\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:53E]: NVIDIA GeForce 7025 / NVIDIA nForce 630a
* GPU driver: 6.14.11.117
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 405 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [57 ms]
"d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\bin\xrengine.exe"
* phase time: 2 ms
* phase cmem: 87863 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 919 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 994 ms
* phase cmem: 78780 K
Сервер: Старт...
* phase time: 894 ms
* phase cmem: 65441 K
Сервер: Загрузка симуляции жизни...
* phase time: 19 ms
* phase cmem: 65441 K
Загрузка игры "xxx_autosave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 21840 objects are successfully loaded
* Game xxx_autosave is successfully loaded from file 'c:\documents and settings\all users\документы\stalker-stcs\savedgames\xxx_autosave.sav' (11.378s)
* phase time: 11377 ms
* phase cmem: 120508 K
Сервер: Соединение...
* phase time: 147 ms
* phase cmem: 120536 K
Клиент: Соединение с localhost...
-S- Entered to csPlayers [2116]
001B:0158B50F xrCore.dll, LogStackTrace()
001B:03F7FBA7 xrGame.dll
001B:03E4CF0B xrGame.dll
* client : connection accepted - <>
* phase time: 192 ms
* phase cmem: 120584 K
Открытие потока...
* phase time: 36 ms
* phase cmem: 120584 K
Загрузка формы объектов...
* phase time: 14593 ms
* phase cmem: 231532 K
Загрузка шейдеров...
* phase time: 695 ms
* phase cmem: 232611 K
Загрузка геометрии...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* phase time: 1532 ms
* phase cmem: 232786 K
Загрузка базы пространств...
* phase time: 265 ms
* phase cmem: 242790 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 176 ms
* phase cmem: 242791 K
Загрузка секторов и порталов...
* Loading HOM: d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\levels\marsh\level.hom
* phase time: 838 ms
* phase cmem: 242941 K
Загрузка ИИ объектов...
* phase time: 475 ms
* phase cmem: 242941 K
Клиент: Создание...
* phase time: 41 ms
* phase cmem: 242941 K
Загрузка текстур...
* t-report - base: 522, 161966 K
* t-report - lmap: 22, 22530 K
* phase time: 11549 ms
* phase cmem: 270811 K
Клиент: Синхронизация...
* phase time: 187 ms
* phase cmem: 270811 K
* [win32]: free[1202652 K], reserved[53812 K], committed[840624 K]
* [ D3D ]: textures[219348 K]
* [x-ray]: crt heap[270811 K], process heap[323545 K], game lua[93622 K], render[200 K]
* [x-ray]: economy: strings[14629 K], smem[1219 K]
* MEMORY USAGE: 317625 K
* End of synchronization A[1] R[1]
Executing config-script "d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
~ Invalid syntax in call to 'r__supersample'
~ Valid arguments: integer value in range [1,8]
[d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
~ Invalid syntax in call to 'r__supersample'
~ Valid arguments: integer value in range [1,8]
[d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 337689 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [400 ms]
* MEMORY USAGE: 329001 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [160 ms]
* MEMORY USAGE: 327297 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [197 ms]
* MEMORY USAGE: 326613 K
* End of synchronization A[1] R[1]
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\документы\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 26273 files cached 28 archives, 4864Kb memory used.
Init FileSystem 2.281310 sec
'xrCore' build 3502, Sep 5 2008
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[c:\documents and settings\all users\документы\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[1996444 K], reserved[16380 K], committed[84264 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8772 K], process heap[1497 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4057 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_default.ltx"...
[d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\documents and settings\all users\документы\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:53E]: NVIDIA GeForce 7025 / NVIDIA nForce 630a
* GPU driver: 6.14.11.117
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 405 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [57 ms]
"d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\bin\xrengine.exe"
* phase time: 2 ms
* phase cmem: 87863 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 919 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 994 ms
* phase cmem: 78780 K
Сервер: Старт...
* phase time: 894 ms
* phase cmem: 65441 K
Сервер: Загрузка симуляции жизни...
* phase time: 19 ms
* phase cmem: 65441 K
Загрузка игры "xxx_autosave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 21840 objects are successfully loaded
* Game xxx_autosave is successfully loaded from file 'c:\documents and settings\all users\документы\stalker-stcs\savedgames\xxx_autosave.sav' (11.378s)
* phase time: 11377 ms
* phase cmem: 120508 K
Сервер: Соединение...
* phase time: 147 ms
* phase cmem: 120536 K
Клиент: Соединение с localhost...
-S- Entered to csPlayers [2116]
001B:0158B50F xrCore.dll, LogStackTrace()
001B:03F7FBA7 xrGame.dll
001B:03E4CF0B xrGame.dll
* client : connection accepted - <>
* phase time: 192 ms
* phase cmem: 120584 K
Открытие потока...
* phase time: 36 ms
* phase cmem: 120584 K
Загрузка формы объектов...
* phase time: 14593 ms
* phase cmem: 231532 K
Загрузка шейдеров...
* phase time: 695 ms
* phase cmem: 232611 K
Загрузка геометрии...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* phase time: 1532 ms
* phase cmem: 232786 K
Загрузка базы пространств...
* phase time: 265 ms
* phase cmem: 242790 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 176 ms
* phase cmem: 242791 K
Загрузка секторов и порталов...
* Loading HOM: d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\levels\marsh\level.hom
* phase time: 838 ms
* phase cmem: 242941 K
Загрузка ИИ объектов...
* phase time: 475 ms
* phase cmem: 242941 K
Клиент: Создание...
* phase time: 41 ms
* phase cmem: 242941 K
Загрузка текстур...
* t-report - base: 522, 161966 K
* t-report - lmap: 22, 22530 K
* phase time: 11549 ms
* phase cmem: 270811 K
Клиент: Синхронизация...
* phase time: 187 ms
* phase cmem: 270811 K
* [win32]: free[1202652 K], reserved[53812 K], committed[840624 K]
* [ D3D ]: textures[219348 K]
* [x-ray]: crt heap[270811 K], process heap[323545 K], game lua[93622 K], render[200 K]
* [x-ray]: economy: strings[14629 K], smem[1219 K]
* MEMORY USAGE: 317625 K
* End of synchronization A[1] R[1]
Executing config-script "d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
~ Invalid syntax in call to 'r__supersample'
~ Valid arguments: integer value in range [1,8]
[d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
~ Invalid syntax in call to 'r__supersample'
~ Valid arguments: integer value in range [1,8]
[d:\skat\games\стрелялки\анталогия stalker\stalker - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 337689 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [400 ms]
* MEMORY USAGE: 329001 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [160 ms]
* MEMORY USAGE: 327297 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [197 ms]
* MEMORY USAGE: 326613 K
* End of synchronization A[1] R[1]
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\документы\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1