custom_data = <<END
[smart_terrains]
none = true
[logic]
active = walker
on_combat = combat
[combat]
combat_type = nil
[walker]
path_walk = yan_zombies_1_walk
sound_idle = state
END
[smart_terrains]
none = true
[logic]
active = walker
on_combat = combat
[combat]
combat_type = nil
[walker]
path_walk = yan_zombies_1_walk
sound_idle = state
END