;---------------------------------------------------------------------------------------------
; ЛЕГКИЙ КОСТЮМ ЧН
;---------------------------------------------------------------------------------------------
[cs_light_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\cs_light_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\cs_light_outfit
actor_visual = actors\stalker_nebo\stalker_nebo_1
player_hud_section = actor_hud_04
ef_equipment_type = 3
inv_name = csky_light_outfit_name
inv_name_short = csky_light_outfit_name
description = csky_light_outfit_description
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 14
inv_grid_y = 36
full_icon_name = npc_icon_svoboda_light_outfit
cost = 8550
slot = 6
full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост
immunities_sect = sect_cs_light_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.013
shock_protection = 0.013
radiation_protection = 0.013
chemical_burn_protection = 0.013
telepatic_protection = 0.0
strike_protection = 0.25
explosion_protection = 0.25
wound_protection = 0.25
fire_wound_protection = 0.0
physic_strike_wound_immunity = 0.15
bones_koeff_protection = actor_armor_light
hit_fraction_actor = 0.3
artefact_count = 6
control_inertion_factor = 1.2
upgrades = up_gr_ab_cs_light_outfit, up_gr_cd_cs_light_outfit, up_gr_ef_cs_light_outfit, up_gr_gh_cs_light_outfit, up_gr_i_cs_light_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_u14b
[sect_cs_light_outfit_immunities]
burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.02
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.02
explosion_immunity = 0.02
fire_wound_immunity = 0.01
[sect_cs_light_outfit_immunities_1]
burn_immunity = 0.002 ;коэффициенты иммунитета самого костюма
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.002
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.002
explosion_immunity = 0.002
fire_wound_immunity = 0.003
; ЛЕГКИЙ КОСТЮМ ЧН
;---------------------------------------------------------------------------------------------
[cs_light_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\cs_light_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\cs_light_outfit
actor_visual = actors\stalker_nebo\stalker_nebo_1
player_hud_section = actor_hud_04
ef_equipment_type = 3
inv_name = csky_light_outfit_name
inv_name_short = csky_light_outfit_name
description = csky_light_outfit_description
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 14
inv_grid_y = 36
full_icon_name = npc_icon_svoboda_light_outfit
cost = 8550
slot = 6
full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост
immunities_sect = sect_cs_light_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.013
shock_protection = 0.013
radiation_protection = 0.013
chemical_burn_protection = 0.013
telepatic_protection = 0.0
strike_protection = 0.25
explosion_protection = 0.25
wound_protection = 0.25
fire_wound_protection = 0.0
physic_strike_wound_immunity = 0.15
bones_koeff_protection = actor_armor_light
hit_fraction_actor = 0.3
artefact_count = 6
control_inertion_factor = 1.2
upgrades = up_gr_ab_cs_light_outfit, up_gr_cd_cs_light_outfit, up_gr_ef_cs_light_outfit, up_gr_gh_cs_light_outfit, up_gr_i_cs_light_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_u14b
[sect_cs_light_outfit_immunities]
burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.02
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.02
explosion_immunity = 0.02
fire_wound_immunity = 0.01
[sect_cs_light_outfit_immunities_1]
burn_immunity = 0.002 ;коэффициенты иммунитета самого костюма
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.002
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.002
explosion_immunity = 0.002
fire_wound_immunity = 0.003