[52]
; cse_abstract properties
section_name = inventory_box
name = level_prefix_inventory_box_0000
position = -447.109985351563,-6.13000011444092,183.639999389648
direction = -0.062830001115799,-2.99324011802673,-0.169295996427536
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 293223
object_flags = 0xffffff3f
custom_data = <<END
[spawn]
wpn_pb
ammo_9x18_pmm
medkit_army
drug_antidot
END
; cse_visual properties
visual_name = dynamics\equipment_cache\equipment_box_02_case
; cse_alife_inventory_box properties
tip = inventory_box_use
; cse_abstract properties
section_name = inventory_box
name = level_prefix_inventory_box_0000
position = -447.109985351563,-6.13000011444092,183.639999389648
direction = -0.062830001115799,-2.99324011802673,-0.169295996427536
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 293223
object_flags = 0xffffff3f
custom_data = <<END
[spawn]
wpn_pb
ammo_9x18_pmm
medkit_army
drug_antidot
END
; cse_visual properties
visual_name = dynamics\equipment_cache\equipment_box_02_case
; cse_alife_inventory_box properties
tip = inventory_box_use