Initializing File System...
FS: 1612 files cached, 160Kb memory used.
'xrCore' build 1510, Aug 19 2003
* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
Executing config-script "user.ltx"...
Starting INPUT device...
Starting RENDER device...
* GPU: NVIDIA GeForce FX 5900 Ultra
* Vertex Processor: PURE HARDWARE
* Texture memory: 358 M
* DDI-level: 9.0
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
* PCACHE: start for 0...
Starting engine...
* [Object-prefetch] objects: 2406
* [Object-prefetch] time: 12820 ms
* [Object-prefetch] memory: 116993Kb
* [Object-prefetch] average: 5.33 ms, 49792 bytes
SERVER: Starting...
! sv_Connect: military_lex_final2/single
* Evaluation function "weaponeffectiveness" is successfully loaded
* Evaluation function "creatureeffectiveness" is successfully loaded
* Evaluation function "intcreatureeffectiveness" is successfully loaded
* Evaluation function "accweaponeffectiveness" is successfully loaded
* Evaluation function "fincreatureeffectiveness" is successfully loaded
* Evaluation function "victoryprobability" is successfully loaded
* Evaluation function "entitycost" is successfully loaded
* Evaluation function "expediency" is successfully loaded
* Evaluation function "surgedeathprobability" is successfully loaded
* Evaluation function "terraintype" is successfully loaded
* Evaluation function "noticability" is successfully loaded
* Evaluation function "noticeprobability" is successfully loaded
* Evaluation function "retreatprobability" is successfully loaded
* Evaluation function "weaponattacktimes" is successfully loaded
* Evaluation function "weaponsuccessprobability" is successfully loaded
* Evaluation function "equipmentvalue" is successfully loaded
* Evaluation function "mainweaponvalue" is successfully loaded
* Evaluation function "smallweaponvalue" is successfully loaded
CLIENT: Connecting to 'localhost'...
* New reparse point received
Opening stream...
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_1
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_2
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_3
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_4
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_5
Description string:
Loading CFORM...
* SSample: 1808x1446
* SSample: enabled
Loading geometry...
* [Loading VB] 46401 verts, 1268 Kb
* [Loading VB] 65534 verts, 1535 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65532 verts, 1791 Kb
* [Loading VB] 65498 verts, 1790 Kb
* [Loading VB] 4154 verts, 113 Kb
* [Loading VB] 37248 verts, 873 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 837567 indices, 1635 Kb
Loading spatial-DB...
Loading sectors & portals...
Loading lights...
Loading details...
* [DETAILS] VertexConsts(256), Batch(50)
* [DETAILS] 82850 v(20), 66500 p
* [DETAILS] Batch(50), VB(1618K), IB(389K)
! Occlusion map 'gamedata\levels\military_lex_final2\level.hom' not found.
* S-CREATE: 1698.673340 ms, 7336 times
Loading entities...
Loading AI objects...
Loading sound and music...
Syncronizing...
CLIENT: Spawning...
Loading textures...
* t-report - base: 387, 48625 K
* t-report - lmap: 7, 28672 K
CLIENT: Syncronising...
* PCACHE: start for 30...
! Uncached loading 'm_car'...
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_1
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_2
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_3
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_4
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_5
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_6
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_7
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_8
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_9
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_10
* MEMORY USAGE: 350508 K
! Uncached loading 'm_car'...
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_1
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_2
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_3
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_4
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_5
! Uncached loading 'actor'...
Loading actor: actor
! Uncached model loading: gamedata\meshes\actors\different_stalkers\stalker_hood_multiplayer.ogf
~ hud_draw 1
- m_stalker_demo0005: Killed by 'localhost'...
~ hud_draw 0
~ demo_record 1
~ demo_record 1
~ hud_crosshair 0
- Disconnect
- SERVER: Player 'localhost' disconnected
cl_netADR_Server 1
cl_netADR_Device 1
cl_netCORE 1
- Destroying level
Input: 1
Destroying Direct3D...
DeviceREF: 1
FS: 1612 files cached, 160Kb memory used.
'xrCore' build 1510, Aug 19 2003
* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
Executing config-script "user.ltx"...
Starting INPUT device...
Starting RENDER device...
* GPU: NVIDIA GeForce FX 5900 Ultra
* Vertex Processor: PURE HARDWARE
* Texture memory: 358 M
* DDI-level: 9.0
* GPU vertex cache: unrecognized, 16
* DVB created: 1024K
* DIB created: 512K
* PCACHE: start for 0...
Starting engine...
* [Object-prefetch] objects: 2406
* [Object-prefetch] time: 12820 ms
* [Object-prefetch] memory: 116993Kb
* [Object-prefetch] average: 5.33 ms, 49792 bytes
SERVER: Starting...
! sv_Connect: military_lex_final2/single
* Evaluation function "weaponeffectiveness" is successfully loaded
* Evaluation function "creatureeffectiveness" is successfully loaded
* Evaluation function "intcreatureeffectiveness" is successfully loaded
* Evaluation function "accweaponeffectiveness" is successfully loaded
* Evaluation function "fincreatureeffectiveness" is successfully loaded
* Evaluation function "victoryprobability" is successfully loaded
* Evaluation function "entitycost" is successfully loaded
* Evaluation function "expediency" is successfully loaded
* Evaluation function "surgedeathprobability" is successfully loaded
* Evaluation function "terraintype" is successfully loaded
* Evaluation function "noticability" is successfully loaded
* Evaluation function "noticeprobability" is successfully loaded
* Evaluation function "retreatprobability" is successfully loaded
* Evaluation function "weaponattacktimes" is successfully loaded
* Evaluation function "weaponsuccessprobability" is successfully loaded
* Evaluation function "equipmentvalue" is successfully loaded
* Evaluation function "mainweaponvalue" is successfully loaded
* Evaluation function "smallweaponvalue" is successfully loaded
CLIENT: Connecting to 'localhost'...
* New reparse point received
Opening stream...
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_1
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_2
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_3
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_4
! Uncached model loading: gamedata\levels\military_lex_final2\$sky.ogf_5
Description string:
Loading CFORM...
* SSample: 1808x1446
* SSample: enabled
Loading geometry...
* [Loading VB] 46401 verts, 1268 Kb
* [Loading VB] 65534 verts, 1535 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65534 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65535 verts, 1791 Kb
* [Loading VB] 65533 verts, 1791 Kb
* [Loading VB] 65532 verts, 1791 Kb
* [Loading VB] 65498 verts, 1790 Kb
* [Loading VB] 4154 verts, 113 Kb
* [Loading VB] 37248 verts, 873 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 837567 indices, 1635 Kb
Loading spatial-DB...
Loading sectors & portals...
Loading lights...
Loading details...
* [DETAILS] VertexConsts(256), Batch(50)
* [DETAILS] 82850 v(20), 66500 p
* [DETAILS] Batch(50), VB(1618K), IB(389K)
! Occlusion map 'gamedata\levels\military_lex_final2\level.hom' not found.
* S-CREATE: 1698.673340 ms, 7336 times
Loading entities...
Loading AI objects...
Loading sound and music...
Syncronizing...
CLIENT: Spawning...
Loading textures...
* t-report - base: 387, 48625 K
* t-report - lmap: 7, 28672 K
CLIENT: Syncronising...
* PCACHE: start for 30...
! Uncached loading 'm_car'...
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_1
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_2
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_3
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_4
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_5
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_6
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_7
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_8
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_9
! Uncached model loading: gamedata\meshes\vehicles\kamaz\kamaz1.ogf_10
* MEMORY USAGE: 350508 K
! Uncached loading 'm_car'...
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_1
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_2
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_3
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_4
! Uncached model loading: gamedata\meshes\vehicles\niva\niva25doors_ik.ogf_5
! Uncached loading 'actor'...
Loading actor: actor
! Uncached model loading: gamedata\meshes\actors\different_stalkers\stalker_hood_multiplayer.ogf
~ hud_draw 1
- m_stalker_demo0005: Killed by 'localhost'...
~ hud_draw 0
~ demo_record 1
~ demo_record 1
~ hud_crosshair 0
- Disconnect
- SERVER: Player 'localhost' disconnected
cl_netADR_Server 1
cl_netADR_Device 1
cl_netCORE 1
- Destroying level
Input: 1
Destroying Direct3D...
DeviceREF: 1