unbindall
bind quit kESCAPE
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind wpn_7 k7
bind wpn_8 k8
bind wpn_9 k9
bind scores kTAB
bind llookout kQ
bind forward kW
bind rlookout kE
bind wpn_reload kR
bind use kT
bind inventory kI
bind night_vision kO
bind active_jobs kP
bind crouch kLCONTROL
bind lstrafe kA
bind back kS
bind rstrafe kD
bind drop kF
bind repair kJ
bind chat kK
bind torch kL
bind console kGRAVE
bind accel kLSHIFT
bind sprint_toggle kX
bind contacts kC
bind wpn_func kV
bind buy_menu kB
bind skin_menu kN
bind team_menu kM
bind llookout kCOMMA
bind rlookout kPERIOD
bind jump kSPACE
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind cam_4 kF4
bind cam_zoom_out kSUBTRACT
bind cam_zoom_in kADD
bind screenshot kF12
bind pause kPAUSE
bind up kUP
bind left kLEFT
bind right kRIGHT
bind down kDOWN
bind wpn_fire mouse1
bind wpn_zoom mouse2
cam_inert 0.
cam_slide_inert 0.25
cl_calculateping 0
cl_cod_pickup_mode 0
cl_dynamiccrosshair on
cl_show_hit_sectors 0
cl_show_names 0
dbg_show_ani_info 0
g_always_run on
g_autopickup off
g_backrun on
g_checktime 1
g_corpsenum 10
g_eventdelay 0
g_god on
g_unlimitedammo off
hud_adjust_mode 0
hud_adjust_value 0.01
hud_crosshair on
hud_crosshair_dist off
hud_draw on
hud_fov 0.5
hud_info on
hud_news_disable 0
hud_weapon on
mouse_invert off
mouse_sens 0.33
mt_detail_path on
mt_level_path on
mt_object_handler on
mt_particles off
mt_sound_player on
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_inputguaranteed 1
net_cl_inputupdaterate 100
net_cl_interpolation 0.
net_cl_pending_lim 3
net_cl_update_rate 50
net_dedicated_sleep 5
net_dump_size off
net_name player
net_sv_control_hit 0
net_sv_pending_lim 3
net_sv_update_rate 50
ph_break_common_factor 0.01
ph_fps 50
ph_iterations 18
ph_rigid_break_weapon_factor 1.
ph_timefactor 1.
r1_dlights on
r1_dlights_clip 30.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 1.
r1_pps_v 1.
r1_ssa_discard 1.
r1_ssa_dontsort 16.
r1_ssa_hzb_vs_tex 128.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_aniso 4
r1_tf_mipbias -3.
r2_aa on
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 1.333
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.9
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.7
r2_parallax_h 0.02
r2_parallax_range 50.
r2_ssa_discard 4.
r2_ssa_dontsort 32.
r2_ssa_hzb_vs_tex 256.
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_sun on
r2_sun_depth_far_bias 0.
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias -0.00004
r2_sun_depth_near_scale 1.00001
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 0.7
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.66
r2_sun_tsm on
r2_sun_tsm_bias -0.1
r2_sun_tsm_proj 0.2
r2_tf_aniso 4
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.9
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.5
r2_zfill off
r2_zfill_depth 0.1
r2em 2.2
r__geometry_lod 1.
r__geometry_lod_pow 1.5
r__lsleep_frames 4
r__ssa_glod_end 64.
r__ssa_glod_start 256.
r__supersample 4
r__wallmark_ttl 90.
recon_max_dist 100.
recon_max_speed 0.1
recon_min_dist 1.
recon_min_speed 0.5
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_constant_fps off
rs_fullscreen on
rs_ib_size 512
rs_no_v_sync off
rs_occ_draw off
rs_occ_stats on
rs_refresh_60hz on
rs_skeleton_update 32
rs_stats off
rs_vb_size 512
rs_vis_distance 1.
rs_warm_hzb off
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_freq 44khz
snd_model High
snd_targets 24
snd_volume_eff 1.
snd_volume_music 0.
start_time_single 1.4.24 7:29:16.900
sv_bearercantsprint 1
sv_returnplayers 1
sv_shieldedbases 1
sv_weapon_remove 1
texture_lod 0
time_factor_single 10.
vid_bpp 32
vid_mode 1024x768
bind quit kESCAPE
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind wpn_7 k7
bind wpn_8 k8
bind wpn_9 k9
bind scores kTAB
bind llookout kQ
bind forward kW
bind rlookout kE
bind wpn_reload kR
bind use kT
bind inventory kI
bind night_vision kO
bind active_jobs kP
bind crouch kLCONTROL
bind lstrafe kA
bind back kS
bind rstrafe kD
bind drop kF
bind repair kJ
bind chat kK
bind torch kL
bind console kGRAVE
bind accel kLSHIFT
bind sprint_toggle kX
bind contacts kC
bind wpn_func kV
bind buy_menu kB
bind skin_menu kN
bind team_menu kM
bind llookout kCOMMA
bind rlookout kPERIOD
bind jump kSPACE
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind cam_4 kF4
bind cam_zoom_out kSUBTRACT
bind cam_zoom_in kADD
bind screenshot kF12
bind pause kPAUSE
bind up kUP
bind left kLEFT
bind right kRIGHT
bind down kDOWN
bind wpn_fire mouse1
bind wpn_zoom mouse2
cam_inert 0.
cam_slide_inert 0.25
cl_calculateping 0
cl_cod_pickup_mode 0
cl_dynamiccrosshair on
cl_show_hit_sectors 0
cl_show_names 0
dbg_show_ani_info 0
g_always_run on
g_autopickup off
g_backrun on
g_checktime 1
g_corpsenum 10
g_eventdelay 0
g_god on
g_unlimitedammo off
hud_adjust_mode 0
hud_adjust_value 0.01
hud_crosshair on
hud_crosshair_dist off
hud_draw on
hud_fov 0.5
hud_info on
hud_news_disable 0
hud_weapon on
mouse_invert off
mouse_sens 0.33
mt_detail_path on
mt_level_path on
mt_object_handler on
mt_particles off
mt_sound_player on
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_inputguaranteed 1
net_cl_inputupdaterate 100
net_cl_interpolation 0.
net_cl_pending_lim 3
net_cl_update_rate 50
net_dedicated_sleep 5
net_dump_size off
net_name player
net_sv_control_hit 0
net_sv_pending_lim 3
net_sv_update_rate 50
ph_break_common_factor 0.01
ph_fps 50
ph_iterations 18
ph_rigid_break_weapon_factor 1.
ph_timefactor 1.
r1_dlights on
r1_dlights_clip 30.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 1.
r1_pps_v 1.
r1_ssa_discard 1.
r1_ssa_dontsort 16.
r1_ssa_hzb_vs_tex 128.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_aniso 4
r1_tf_mipbias -3.
r2_aa on
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 1.333
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.9
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.7
r2_parallax_h 0.02
r2_parallax_range 50.
r2_ssa_discard 4.
r2_ssa_dontsort 32.
r2_ssa_hzb_vs_tex 256.
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_sun on
r2_sun_depth_far_bias 0.
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias -0.00004
r2_sun_depth_near_scale 1.00001
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 0.7
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.66
r2_sun_tsm on
r2_sun_tsm_bias -0.1
r2_sun_tsm_proj 0.2
r2_tf_aniso 4
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.9
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.5
r2_zfill off
r2_zfill_depth 0.1
r2em 2.2
r__geometry_lod 1.
r__geometry_lod_pow 1.5
r__lsleep_frames 4
r__ssa_glod_end 64.
r__ssa_glod_start 256.
r__supersample 4
r__wallmark_ttl 90.
recon_max_dist 100.
recon_max_speed 0.1
recon_min_dist 1.
recon_min_speed 0.5
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_constant_fps off
rs_fullscreen on
rs_ib_size 512
rs_no_v_sync off
rs_occ_draw off
rs_occ_stats on
rs_refresh_60hz on
rs_skeleton_update 32
rs_stats off
rs_vb_size 512
rs_vis_distance 1.
rs_warm_hzb off
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_freq 44khz
snd_model High
snd_targets 24
snd_volume_eff 1.
snd_volume_music 0.
start_time_single 1.4.24 7:29:16.900
sv_bearercantsprint 1
sv_returnplayers 1
sv_shieldedbases 1
sv_weapon_remove 1
texture_lod 0
time_factor_single 10.
vid_bpp 32
vid_mode 1024x768